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Thursday, August 29, 2013

The Simpsons Tapped Out - Level 34 update



The Simpsons: Tapped Out received an in-game update today which adds level 34 along with other new characters, buildings, decorations and enhancements. The update is installed automatically when you start the game.

Lets take a look at all the new features which you will receive with the Level 34 update of The Simpsons Tapped Out.

The following new characters are now available in the game
  • Superintendent Chalmers - Requires Springfield High School
  • Sherri and Terri (150)

The following new buildings are now available for purchase
  • Springfield High School (232500)

  • Springfield Kowledgeum

The following new decorations are now available for purchase
  • Chalmer's 1979 _ONDA (9800)

  • Minnow Pond (4500)

  • Camp Fire (2600)

  • Robby the Automaton (40)

  • World's Largest Zirconia (5000000)



Level 34 Missions and Walkthrough

You will receive 2 doughnuts when you reach 24 and a dialog with Lisa will automatically start you off on your missions.


Lisa asks Principle Skinner if he has ever thought about what comes all this. Skinner thinks she is talking about the afterlife and says he has it all figured all.

Lisa actually wants to know what happens to the kids after the graduate from Springfield Elementary and suggests that we need a high school.

"SKINNERRRR?!" Pt.1 - Build Springfield High School for 232500. The building with take 24 hours to complete (22500). You will be awarded an additional 100 and 10 for completion.

Superintendent Chalmers will be unlocked (25)



You will also complete the School Workers set (1000 20)


Click on Principle Skinner to continue

Skinner is concerned that adding a second school will a superintendent

"SKINNERRRR?!" Pt.2 - Make Chalmers shout at "SKINNERRRR!" for 60 minutes (70 17). You will be awarded an additional 100 and 10 for completion.

Click on Superintendent Chalmers to continue.

"SKINNERRRR?!" Pt.3 - Make Chalmers administer a science test for 4 hours (175 45). Chalmers is unhappy with the resulting test scores and asked Skinner to leave while he contemplates what to do about it. You will be awarded an additional 100 and 10 for completion.

Click on Priciple Skinner to continue

Night at the Knowledgeum Pt.1 - Build the Knowledgeum for 379500. It will take 1 day and 12 hours to complete and you will be awarded an additional 100 and 10 for completion.



Click on Lisa to continue.

Night at the Knowledgeum Pt.2 - Lisa and Principle Skinner decide to work together to make science more fun for the kids.
  • Make Lisa spend the night at the knowledgeum. The task takes 12 hours to complete (420 100)
  • Make Skinner spend the night at the knowledgeum. The task takes 12 hours to complete (420 100)
You will be awarded an additional 100 and 10 for completion.

Click on Lisa to continue

Night at the Knowledgeum Pt.3 - Lisa thinks she knows how to make science fun, while Principle Skinner argues that science is a boring subject
  • Make Lisa fix science curriculum. The task takes 12 hours to complete (420 100)
  • Make Skinner fix science curriculum. The task takes 12 hours to complete (420 100)
You will be awarded an additional 100 and 10 for completion.

Click on Skinner to continue

Night at the Knowledgeum Pt.4 - Make Chalmers administer a science test for 4 hours (175 45). You will be awarded an additional 100 and 10 for completion.

Click on Chalmers to continue

High School Low Pt.1 - Make Chalmers visit Town Hall. The task takes 8 hours to complete (275 70). You will be awarded an additional 100 and 10 for completion.

Click on Mayor Quimby to continue

Mayor Quimby promotes Superintendent Chalmers to (a made up) "Intendent".

High School Low Pt.2 - Make Chalmers intend Springfield High School for 12 hours (420 100) You will be awarded an additional 100 and 10 for completion.

Click on Superintendent Chalmers to continue

High School Low Pt.3 - Superintendent Chalmers is concerned on how soft the students of today have become, having their heads buried in phones and tablets. Principle Skinner suggests it could be due to 'freemium' games. Chalmers suggests 5.00 AM calisthenics to help build up the youth.
  • Built the All Night Gym
  • Make Chalmers lead Calisthenics
You will be awarded an additional 100 and 10 for completion.

High School Low Pt.4 - Click on Superintendent Chalmers to continue
  • Place a Camp Fire
  • Make Chalmers survive off the land for


You will be awarded an additional 100 and 10 for completion.

Click on Superintendent Chalmers to continue. 

High School Low Pt.5 - Make Chalmers "intend" Springfield High School for 12 hours (420 100). You will be awarded an additional 100 and 10 for completion.

Click on Superintendent Chalmers to continue

Superintendent Chalmers wants all Springfield High School students to participate in the following classes: Leadership, Mountaineering, Rough-Riding, Big Game Hunting, Celestial Navigation, Tourniquet Making, Foraging, Trust Busting, Manliness, Orientating, Bare-Knuckle Brawling, Big Game Hunting II, Perspectives in Taxidermy, Chivalry, American Expansionism, Knife Sharpening, Knife Making, Knife Throwing and Deep Jungle Exploration. (What a list)

High School Low Pt.6 - Make Chalmers "intend" Springfield High School for 12 hours (420 100). You will be awarded an additional 100 and 10 for completion.

Click on Superintendent Chalmers to continue.

High School Low Pt.7 - Chalmers wants Willie to build a caber-toss field for Springfield High. Make Willie build a Caber Toss field. The task will take you 4 hours to complete (175 45) You will be awarded an additional 100 and 10 for completion.

Click on Superintendent Chalmers to continue.

High School Low Pt.8 - Chalmers reaches out to Fat Tony for help to toughen up the kids in his school
  • Make Legs intimidate students for 24 hours (600 150)
  • Make Louie intimidate students for 24 hours (600 150)
You will be awarded an additional 100 and 10 for completion.

Click on Superintendent Chalmers to continue

High School Low Pt.9 - Make Chalmers lead Claisthenics for 4 hours (175 45). You will be awarded an additional 100 and 10 for completion.

Click on Superintendent Chalmers to continue

High School Low Pt.10 - Make Chalmers visit Town Hall for 8 hours (275 70). Mayor Quimby is upset with Superintendent Chalmers for turning the town's kids into self-reliant, confident individuals. He is once again demoted to Superintendent from his post of 'Intendent'. You will be awarded an additional 100 and 10 for completion.

Click in Superintendent Chalmers to continue

High School Low Pt.11:
  • Place a Minnow Pond 4500
  • Make Chalmers catch some "DINNERRRR?!". The task will take 8 hours to complete (275 70)


You will be awarded an additional 100 and 10 for completion.


Sherri & Terri missions walkthrough

Sherri & Terri are available as a single premium character and will cost you 150 to purchase. Purchasing them will award you 25.


You will be awarded an additional 750 and 15 for completing the new Kids set.



Click on Sherri and Terri to continue

The Trouble With Twins Pt.1 - Make Sherri and Terri use their secret language for 4 hours (260 70). You will be awarded an additional 100 and 10 for completion.

The Trouble With Twins Pt.2 - Make Sherri and Terri use their secret language for 4 hours (260 70). You will be awarded an additional 100 and 10 for completion.

Click on Milhouse to continue

Milhouse wants to complain to Superintendent Chalmers about the twins secret language. Principle Skinner takes action and banns secret languages on school property. Sherri and Terri threaten to give Milhouse the worst punishment they can dish out.

The Trouble With Twins Pt.3 - Make Sherri and Terri do the Creepy Twin Stare. You will be awarded an additional 100 and 10 for completion.

Click on Milhouse to continue

The Trouble With Twins Pt.4 - Milhouse wants Lisa to save him from Sherri and Terri. But Lisa is unhappy with Milhouse for getting the secret language banned. Milhouse needs to find a new place to hide.
  • Have a shrub
  • Make Milhouse hide from girls
You will be awarded an additional 100 and 10 for completion.

Click on Milhouse to continue.

The Trouble With Twins Pt.5 - Bart and Martin offer to help Milhouse hide from Sherri and Terri in the boys bathroom. Make Sherri and Terri cry to get what they want. The task will take 16 hours to complete (750 200). You will be awarded an additional 100 and 10 for completion.

Click on Sherri and Terri to continue

The Trouble With Twins Pt.6 - The twins demand that Milhouse be released to them and threaten than harboring him will jeopardize the relationship between the boys and girls. Bart doesn't think Milhouse will leave the boys bathroom, where he is hiding. Make Sherri and Terri torment Bart for 8 hours (420 105) You will be awarded an additional 100 and 10 for completion.

Click on Bart to continue

The Trouble With Twins Pt.7 - Bart wants to know why the Twins are so interested in their secret language. Sherri and Terri try and convince him that they need it to protect the boys.

  • Make Sherri and Terri play kickball for 60 minutes (105 26)
  • Make kids (Lisa, Bart, Martin and Nelson) play kickball for 60 minutes (70 17 each)
You will be awarded an additional 100 and 10 for completion.

Click on Bart to continue

The Trouble With Twins Pt.8 - Make Sherri and Terri mock the others for 60 minutes (105 26)
You will be awarded an additional 100 and 10 for completion.

Click on Martin to continue

The Trouble With Twins Pt.9 - Make Sherri and Terri mock the others for 60 minutes (105 26)
You will be awarded an additional 100 and 10 for completion.

The Trouble With Twins Pt.10 - Make

Click on Bart to continue

The Trouble With Twins Pt.11 - Make Sherri and Terri do the creepy twin stare for 12 hours (600 150) You will be awarded an additional 100 and 10 for completion.


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