Teenage Mutant Ninja Turtles (TMNT) - Out of the Shadows (OOTS) is a game by Red Fly Studios inspired by the Nickelodeon cartoon, but offers a grittier take on the Turtles and an in-depth fighting system that hasn't been seen in any TMNT game before it.
Teenage Mutant Ninja Turtles: Out of the Shadows is a downloadable title available for Windows, XBox 360 and PlayStation 3. You can purchase it through your favorite sources or by using the following links.
- Direct Download from Amazon Games
- Buy and Download on Steam
- Buy and Download for Xbox 360
- Buy and Download for PlayStation 3
According to Chris Frechette, a lead designer of the game, the studio approached the game with the intention of bringing out the personalities of each turtle through their fighting styles. Rather than have four turtles that look the same, act the same and play the same, Red Fly wanted to play on one of the biggest strengths of the brand: the Turtles themselves.
"They each have different physiques — Donnie's the tallest, Mikey's the smallest, Raph's kind of the brute, Leo's a bit of an all-rounder — and we've gone a step further by bringing their personalities into combat," he says. "For example, Donatello is the slowest of the turtles, but he's got the the most reach, so when he's twirling his staff he can hit multiple enemies. He's great for composed players and his style actually has a bit of a kung fu influence to it."
Frechette cites Batman: Arkham Asylum as a source of inspiration. He says the team incorporated some elements of Arkham's battle system of balancing offense with defense and the timing of attacking and counter-attacking. The studio also looked to more traditional fighting games for inspiration, particularly for counter-attacks and special attacks.
"It could have been so easy to give them all the same moves," Frechette says. "But since they don't have your typical classes like a tank or a paladin, they don't necessarily have roles. They're all ninjas. They can all hold their own. It's more about how they hold their own."
Frechette says that by giving each turtle a "unique flavor," when the four characters play together it brings an interesting dynamic to the battles. The game allows for up to four-player co-op, and when there are fewer than four players the AI will take control of the remaining Turtles. In single-player mode, players can swap between Turtles using the D-Pad. Every character can be utilized in the team, and when all the Turtles are working together they can chain combos and finishing moves.
"For example, I could launch a guy into the air and now you go after him and slam him down," Frechette says. "So there's push and pull, like I'm giving you an opportunity to do something awesome, and we're working together as a team with a unified goal. It was a lot of fun to plan and design."
Frechette says it's important for all four Turtles to be present in the campaign mode because that's when they're at their best. They fight together, taunt together and perform special team attacks together (at one point, players can connect with Raphael to perform the bowling ball maneuver seen in the original movie). Players won't get the best result if they button mash – there's a sophistication to the fighting system and, once they understand the system, the rest will flow like kung fu.
Despite displaying some interesting graphics and a nice take on our four favorite turtles, the game can be choppy for no apparent reason. It's also nearly impossible at times to find the direction you have to go when you are moving forward as you wont see any clear indicator. We also found the controls quite frustrating as the combo moves just don't seem to work as they should.
All in all we feel these minor issues can be fixed with an update from the developers, but we wish they had taken it through its paces before releasing it out to the public.